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Neonix! Zerodown is the sequel to the old version of Neonix!

This version was remade from ground up in a better engine.

Control your character jumping above spikes and holes, with cool soundtracks, in this rhythm based platformer.


Features


Soundtracks to play with: The game contains 13 soundtracks in total. (More to come with this new remake)

Language system: Some of the languages was ported direct from the original game, such as:

  • Portuguese (Brazil)

  • English

  • Spanish

  • French

  • German

Open source: Yes! the game is open source, if you don't like how it behaves or want a new feature, get the code, edit it and have fun.


System requirements


  • Windows

    • Processor: any with 1ghz speed or higher

    • 64-bit operating system

    • 600mb RAM

    • 100mb disk space

    • Video card: any video card (if have more than 1gb VRAM)

NOTE: These specifications is just aproximations, if you have another type of hardware and have problems, don't exitate to tell us.


Links

Official github

#platformer #other #rhythm #music



all-ages

Lots of commits since I'm now begin a process to migrate everything I've done before with the new methods

I really need get some sleep, all day just to make a particle controller.

Cya tomorrow guys ❤️

(btw this particle looks cool?)

Was a lot of time since I don't post a devlog, but I was working on a lot of stuff, like preparing the engine to code the level editor. This editor mode screen is a bit rushed since I want to code the editor soon but I will polish it later.

Guys! the game now have Gamejolt API integration, I'm woking on it to make it more polished and less buggy but I'm proud that this thing is actually working

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The titlestate and the transition to the main menu is now finished

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Talking about menu. The new title menu is finished and uploaded to github

I made this better version of the credits screen to calm down and do other things since I got working on that player for 5 days XD

This was hurting my head a lot, 5 days trying to make this work, and NOW! I got it. Now spend some days trying to remake the original physics from the game but now the player is officially done. And the code is on github aswell.

okay this was my first attemp to make collisions. And got "very well"

Some updates I made now. First the game now check for a new version (liek the friday night funkin) and if has update, this screen will show up. Also the RPC is working properly, maybe later I will try implementing the Gamejolt API thing.