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What do you think?

One tip, if you dont land centered on the jelly there is not much chance for recovery, maybe make the platform around them a little more solid

wow it looks sooo good i was looking for a parkour game for soo long and i finally found one

YAY

Hey I played your game! There was a bit of an issue with the instructions tho as the gamejolt version does not mention the hover. had a bit of a problem during the gameplay

feel free to check it out here: https://youtu.be/RwhQujbsWLQ

Are you going to add a grapple hook?

also i hope they add more to the game

JICE is a first person action platformer, set in a ruined candy factory. 

Discover the secret of a mega space corporation and make some new friends. Find your way to the core of the factory in the fastest way possible using wall running, jumping and more! Reveal hidden paths, acquire unexpected weapons and keep an eye on the energy - your only resource that powers abilities and protects you from harm.

The game is currently in development, but you can follow the devlog here and share your thoughts! Any feedback is greatly appreciated.

You can also follow the game here:
https://twitter.com/sunnr4y

#cute #action #platformer #scifi #shooter



all-ages
Mild Cartoon Violence

More new models, ready to be in the game. A bunch of cake related stuff and various waffles.

Made some new different waffles, here they are without textures!

Created another spline for faster placements of obstacles. It randomly spawns objects along the path. Later on I can use these as guides for where to place the final props.

Some more greyboxing. This part is a multi-level room where you need to carefully plan your steps or risk falling down and having to restart your progress.

Spacious arena-like room to introduce a new mechanic and give a mini objective. There will be a moving gate-mouth at the end of a conveyor that will need to be fed

Greybox continues. This is a part of the depot level that is less about processing goods and more about multi level office space.

Loading...

Testing greyboxed level by running around and jumping on jellies.

Some variations to greyboxing: started with laying down a path that a general player would follow (orange spline), then set some interactive elements (jellys) along the path, and finally - set up some obstructions.

This week - snowballing code problems, so not much to show. Started with having to update world origin, but that meant custom logic for loading levels. Which led to player sometimes spawning outside of playable area..

Started writing lines for future NPCs. One of them is a robot that likes to say inspirational quotes and take the factory job seriously. The other character is a merge of a robot and a candy planet inhabitant, which causes internal clash in personalities.