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Smitty is back in a more grandiose journey inĀ Smitty 2! The familiar platforming from the first game is now better than ever, with new places to discover inĀ Dripsdale!

#platformer #cute #2d #adventure



all-ages
Mild Cartoon Violence
Comical Shenanigans
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Made one of the major but optional collectibles in the game: Hostage capsules

You need 20 energy pellets to hack these and release the captured Dropple inside

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Working on the main menu took me quite a number of trial and error, but I managed to almost complete it

I also have been wanting a cut-out transition for a long while and I finally get to make one, huzzah

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Wanted to do idle animations much earlier, but not feeling like it until now.

Anyway, here are the 2 animations I did for Smitty.

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Figuring out how to properly switch scenes in Godot, and hey, it works flawlessly! Now to add some transitions and more persistent states.

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We finally got the HUD, people! And guess what, ability bubbles are back too!

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Follow-up to the last post: Fireballs now explode on contact with the enemy.

I also figured out how to make use of the additive blend mode through materials, thanks Godot!

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Finally, we got projectiles!

Of course, Smitty doesn't get it outright, he needs the Ability Bubbles to be able to shoot projectiles.

Also, if you question the super basic UI, it's only temporary. Don't worry, folks.

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Finally, the first Smitty 2 progress post on Game Jolt!

Decided to make ALL house roofs work as platforms this time, unlike in the first game because Unity's tile system kind of suck.

Smitty 2 Game Jolt page is now live!