And by "sell" I mean the monetary exchange.
I would never make anyone pay money to interact with my work, but I understand that "selling" can also just mean presenting your product in the best light possible to get them to interact with it.
In this case, I wouldn't say I'm trying to "sell" in any sense, as I willingly trade marketability for creative freedom. Even the people that like the products I make may still dislike they way I draw, or the fact that my games focus on story instead of gameplay. What matters to me is that people get to interact with my content for free. While I do wish success for my fellow devs aiming to make a living, the world needs more free stuff anyway.















9 comments