
A simple thing, but I'm happy with it :) If you want to try them out in your Unity project, let me know!
Next up
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.
I hope you guessed Ham Sandwich.
Your fellow Jolters are still hard at work making GREAT #GameJoltColors25 art!
There's still time for YOU to be part of it. Check your quest log to get started.
All artists are tagged below! 🔽
Working on the mech selection in the main menu. One of these will be in the final game.
Game Jolt Colors is back!
Draw your OC (or favorite character) in the Game Jolt color palette and post them in the Art realm with the tag #GameJoltColors25.
At the end of the event, we'll pick a winner & add their design to the GJ Colors sticker pack!
Voidstone now includes highly advanced QoL features, like a pause menu!
Okay, I mean it this time; I'm gonna see this one through...
Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.
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