
First pass on some movement and striking animations.
Root motion + Unity's new Input System make setting up the character a breeze!
Need to fuss with the physics more though...
Rigging/Animating done in Blender.
Next up
Working on the mech selection in the main menu. One of these will be in the final game.
Ukiyoe style experiment...
Voidstone now includes highly advanced QoL features, like a pause menu!
Your fellow Jolters are still hard at work making GREAT #GameJoltColors25 art!
There's still time for YOU to be part of it. Check your quest log to get started.
All artists are tagged below! 🔽
I hope you guessed Ham Sandwich.
And what is an Endo without its suit
Okay, I mean it this time; I'm gonna see this one through...
Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.
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