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161
4 years ago

First pass on some movement and striking animations.

Root motion + Unity's new Input System make setting up the character a breeze!

Need to fuss with the physics more though...

Rigging/Animating done in Blender.




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I hope you guessed Ham Sandwich.

I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.

Okay, I mean it this time; I'm gonna see this one through...

Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh

Instead of doing #FanArtFriday, enter to win Opera GX’s #FirstStandArtContest!

This is your chance to win $5,000 USD! 💸

Art is your weapon. Garen is your champion.

Enter here: https://bit.ly/FirstStand

(We've included Garen variants for inspo!)

working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines

Play @pm-studios ' Bandit Trap Open Beta!

Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.

Complete quests based on the game!

Play the beta: https://bit.ly/BanditTrapBeta

I'm sure she doesn't mean any harm...

Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.

This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.

Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta

Voidstone now includes highly advanced QoL features, like a pause menu!