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Callistbery
1 year ago

I made an auto-generated conveyor belt, very handy for level creation using a spline to set the start/end points. Fully compatible with different mesh sizes and models. Physics behaviour runs when it's needed only so no function is running all the time.




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Fluffy and highly optimized foliage. Coming on BetaTest 0.5

'Tao-Koi' Asian-inspired project I made on my Minecraft server. Future expansions are planned.

This is Callistbery

Happy #WIPWednesday!

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A quick destruction test. Now compatible with custom "dynamic joints" and "performance buffer" systems.

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Check out how Myther.land's valley was created at Blender Nation 'Behind the Scenes' article: https://www.blendernation.com/2024/04/02/behind-the-scenes-mythe…

randbundle.dev/colors

Looking for color references? I've created a color charts gallery featuring +400 manually selected tones. From basics and real samples to sets and composition.

Please comment below for any suggestions, updates are coming soon

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Introducing: 'Craftsman's Nodes' procedural shader materials https://blendermarket.com/products/craftsmans-nodes