I read somewhere that some samurai would tuck in their right sleeve so that it wouldn't interfere with drawing their sword.
Next up
Getting pretty close to the style and rendering features that I want in Unity for this project.
Modeled in Blender and rendered in Unity.
Added another weapon and refactored the level up options system so it's more extensible.
MAKE A ROBLOX GAME WITH THE THEME GAME JOLT FOR A CHANCE TO WIN 20,000 JOLTBUX!
Blocking out the mech selection UI with some placeholders
Under the Desert Sky~
I wanted to remaster, an older piece of mine. How did I do? Tap/swipe to see the piece I created a whole year ago in January of 2023!
Time for a 3d art pass on my VS clone project, working on a new mech design to replace the prototype model. I'm loving this grease pencil line-art modifier in Blender, now to see if I can translate this into Unity shader graph XD
First pass on the walk cycle for the new mech design, rendered from blender viewport.
Redesigned the targeting for the vertical missile to incorporate a UI element. It's basically the holy water from VS.
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