I've got a cool paper texture effect going on, but it probably won't show very well with compression 😪 next i'm going to try and duplicate this blender shader in Unity with shader graph
Next up
Getting pretty close to the style and rendering features that I want in Unity for this project.
Modeled in Blender and rendered in Unity.
Time for a 3d art pass on my VS clone project, working on a new mech design to replace the prototype model. I'm loving this grease pencil line-art modifier in Blender, now to see if I can translate this into Unity shader graph XD
MAKE A ROBLOX GAME WITH THE THEME GAME JOLT FOR A CHANCE TO WIN 20,000 JOLTBUX!
Redesigned the targeting for the vertical missile to incorporate a UI element. It's basically the holy water from VS.
Under the Desert Sky~
I wanted to remaster, an older piece of mine. How did I do? Tap/swipe to see the piece I created a whole year ago in January of 2023!
Blocking out the mech selection UI with some placeholders
Added another weapon and refactored the level up options system so it's more extensible.
I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.
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