5 years ago

Phew, finally made time to finish retopo and UV layout and bake normal, AO and ID textures. Came out to around 40k tris, down from about 5 mil for the hi poly xD Need to fix the bakes a bit, but it's progress

#3dart #lowpoly #character #fantasy #samurai




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I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.

Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.

working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines

The Rat

Ukiyoe style experiment...

@Distant-Dimensions is a Jolter to Watch, self-taught 3D & 2D Artist, Animator, and Game Developer! Follow @Distant-Dimensions before the quest ends on December 9 and you'll get Coins!

After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.

Okay, I mean it this time; I'm gonna see this one through...

Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh

Don't miss out on your chance to design a Game Jolt sticker!

Post YOUR design for a sticker inspired by Arcane, League of Legends, and Nail Art!

After "Design a #GXNailArt Sticker!" ends, we'll pick 3 winners (AND give them one of a kind trophies!)

Working on the mech selection in the main menu. One of these will be in the final game.