

Pretty much done with low poly and baking (just a little touching up to do on the normal map). Came out to right at 30k tris. On to texturing!
Next up
Voidstone now includes highly advanced QoL features, like a pause menu!
I hope you guessed Ham Sandwich.
Working on the mech selection in the main menu. One of these will be in the final game.
Moonlight Peaks is a life-sim where you can live your magical farm life! ✨
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Play the FREE demo: https://bit.ly/MoonlightPeaks
Okay, I mean it this time; I'm gonna see this one through...
Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh
I'm sure she doesn't mean any harm...
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.














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