

Pretty much done with low poly and baking (just a little touching up to do on the normal map). Came out to right at 30k tris. On to texturing!
Next up
I'm sure she doesn't mean any harm...
Working on the mech selection in the main menu. One of these will be in the final game.
Ukiyoe style experiment...
Happy Video Game Day!
July 8 is Video Game Day, a holiday that's obviously close to our hearts at Game Jolt.
Celebrate by completing our quests! They won't be around long, so get the rewards while you can.
Voidstone now includes highly advanced QoL features, like a pause menu!
I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.
Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.
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