Pretty much done with low poly and baking (just a little touching up to do on the normal map). Came out to right at 30k tris. On to texturing!
Next up
Working on the mech selection in the main menu. One of these will be in the final game.
Blocking out the mech selection UI with some placeholders
First pass on the walk cycle for the new mech design, rendered from blender viewport.
MAKE A ROBLOX GAME WITH THE THEME GAME JOLT FOR A CHANCE TO WIN 20,000 JOLTBUX!
Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.
Under the Desert Sky~
I wanted to remaster, an older piece of mine. How did I do? Tap/swipe to see the piece I created a whole year ago in January of 2023!
I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.
Redesigned the targeting for the vertical missile to incorporate a UI element. It's basically the holy water from VS.
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