11 months ago

#swordtember - 12 - Fire. Not great, but something. Have to start somewhere...




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After lots of back and forth, I managed to optimize my tree rendering code so that it runs with >30fps on device.

Trying to come up with the UI for a turn based combat system, replacing the dexterity game I initially had in mind as the UX on device doesn't work so well. The challenge: The UI must fit on the 128x128 screen.

#gamedev

Yesterday I ported my WIP game to the browser! It's now runable on 3 platforms: Windows desktop, browser and the Thumby Color.

Here's more incredible art that Jolters made for #GameJoltColors25!

There's still time for YOU to enter!

Artists and posts linked 🔽

I added the ability to embed sprites in texts and am now working on implementing the actions for the gameplay.

Here's GREAT art by your fellow Jolters as part of #GameJoltColors25!

Artists are tagged 🔽 Be sure to like their original posts!

Game is running at 20fps on the device, a good improvement from the 6fps I started at. I focused on the graphics rendering for start, but there are other areas that I want to look into next.

#pixelart #gamedev #optimization

UI/UX improvements for the battle menu mainly. Came up with some insults to select as well XD

This week's #FanArtFriday celebrates Story of Seasons / Harvest Moon! Accept the quest in your quest log to get started.

Coming up with the UI navigation for the available actions for the turn based combat system that I want to give a try.