16 days ago

#swordtember - 12 - Fire. Not great, but something. Have to start somewhere...




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My code is running on the Thumby Color 🥳

Wasn't too difficult after all. It's a little slow (7FPS), but that can be fixed.

NPCs are now coming, prepare and execute an attack animation and switch out again. Next up: Executing the defense action of the player to defend - or failing and taking damage.

Did you know that #raylib comes with an integrated mod music player? I for sure didn't until I stumbled over it. Besides that, this is a demo how I work on my game: start, compile, edit files, recompile. Super quick and simple!

Play our game, Bloodless, and complete the Help Tomoe quest to unlock the Bloodless sticker pack!

Start the quest: http://gamejolt.com/#quest

Game Jolt has given out all of their free Steam keys!

Game is running at 20fps on the device, a good improvement from the 6fps I started at. I focused on the graphics rendering for start, but there are other areas that I want to look into next.

#pixelart #gamedev #optimization

dear diary,

today i drew a birb

that's all

: Aseprite, and my own diary

#pixelart #art #birb

Testing out spicing up the combat.

Attacks need to be timed now and can fail (or crit). For NPC attacks, I want to add something similar.

Do you think this is going to work?

Today I'm going to work on trying to compile my game to this mini device, the Thumby Color. So far, I only have a program deployed that blinks. Been delaying this for too long... it'll be a chunk of work to get it working.

Birbs

Trying to come up with the UI for a turn based combat system, replacing the dexterity game I initially had in mind as the UX on device doesn't work so well. The challenge: The UI must fit on the 128x128 screen.

#gamedev