1 year ago

#swordtember - 12 - Fire. Not great, but something. Have to start somewhere...




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Triggering attack animations. It's still missing so much though 🥲

UI/UX improvements for the battle menu mainly. Came up with some insults to select as well XD

Game is running at 20fps on the device, a good improvement from the 6fps I started at. I focused on the graphics rendering for start, but there are other areas that I want to look into next.

#pixelart #gamedev #optimization

We're about halfway through #Joltober, and here is some of the great art we've seen so far!

Artists are tagged in the article. Be sure to like their original posts!

Explore the tags to see even more great art!

Trying to come up with the UI for a turn based combat system, replacing the dexterity game I initially had in mind as the UX on device doesn't work so well. The challenge: The UI must fit on the 128x128 screen.

#gamedev

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Yesterday I ported my WIP game to the browser! It's now runable on 3 platforms: Windows desktop, browser and the Thumby Color.

After lots of back and forth, I managed to optimize my tree rendering code so that it runs with >30fps on device.

Lace fight was hard.. on my feelings...

Coming up with the UI navigation for the available actions for the turn based combat system that I want to give a try.