
Next up
I added the ability to embed sprites in texts and am now working on implementing the actions for the gameplay.
Coming up with the UI navigation for the available actions for the turn based combat system that I want to give a try.
Trying to come up with the UI for a turn based combat system, replacing the dexterity game I initially had in mind as the UX on device doesn't work so well. The challenge: The UI must fit on the 128x128 screen.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Working slowly towards something that could be working. Just didn't feel well the recent days and lost a lot of free time I had :(
This week's Fan Art Friday celebrates Team Fortress 2! Accept the quest in your quest log to get started.
UI/UX improvements for the battle menu mainly. Came up with some insults to select as well XD
Triggering attack animations. It's still missing so much though 🥲
#PixelArt inspired by #JotaDev experience playing #MaximumLoad
Got a little too into the back-and-forth with #PCMan
Focused on rhythm, speed, pushing it harder and faster… chasing that perfect finish I might’ve pulled a bit too aggressively at the climax…
My brower-playable demo of 8-bitBot is now available on itch: https://zet23t.itch.io/8-bitbot - it is an easy to pick-up cozy programming puzzle game!












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