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Here you can see a test about an arcade style collectables system (fully based on niagara). And the function for calculating impact zones for a dismember point system. Also calculating headshot / hit and miss statistics for the player profile.

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Finished 1up Indie's tutorial on segmented enemies

I made a segmented snake that follows the mouse pointer

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#UnderwaterDiving PRE-ALPHA 04

You are an #underwater #diver surrounded by aggressive #fish and #mines

USP: Energy <=> Life + Stamina + Oxygen

DEMO: Tutorial Level + First 4 Levels

Watch 30s of #Gameplay (30 on 30)

#Steam Q2 2023

https://store.steampowered.com/app/2178190/Underwater_Diving/

Finally after 8 days i finally made the full version of my game!

Devblog, 13th March 2023.

This is partially why I wanted to switch to Tilemaps. They are capable of stuff like THIS. Now I'm able to recreate any sort of lighting, any time of day, within any location that I create.

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Someone: "AI is improving every day"

Me: "definitely"

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Sonic Ancient of Ultra Development || DevLog 1

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The Renga Boost mechanic is the central mechanic of this game. You can use it to cancel attack animations before or on hit, or use it to strengthen certain attacks.

Captured Mar.9th, 2023.

#indiegamedev #indiefightinggame #fightinggame

here are a bunch of enemies for my game

Don't think I got sick, but the headache has persisted

Going to take it easy and just draw some things and reorganise database stuff.

Please stay safe and well everyone!

#gameDev #indieGames #goblins #pixelArt