
Post about Game Dev!

Loading...Here you can see a test about an arcade style collectables system (fully based on niagara). And the function for calculating impact zones for a dismember point system. Also calculating headshot / hit and miss statistics for the player profile.

Loading...Finished 1up Indie's tutorial on segmented enemies
I made a segmented snake that follows the mouse pointer

Loading...#UnderwaterDiving PRE-ALPHA 04
You are an #underwater #diver surrounded by aggressive #fish and #mines
USP: Energy <=> Life + Stamina + Oxygen
DEMO: Tutorial Level + First 4 Levels
Watch 30s of #Gameplay (30 on 30)
#Steam Q2 2023
https://store.steampowered.com/app/2178190/Underwater_Diving/

Finally after 8 days i finally made the full version of my game!
Devblog, 13th March 2023.
This is partially why I wanted to switch to Tilemaps. They are capable of stuff like THIS. Now I'm able to recreate any sort of lighting, any time of day, within any location that I create.

Loading...Someone: "AI is improving every day"
Me: "definitely"

Loading...Sonic Ancient of Ultra Development || DevLog 1

Loading...The Renga Boost mechanic is the central mechanic of this game. You can use it to cancel attack animations before or on hit, or use it to strengthen certain attacks.
Captured Mar.9th, 2023.


















