Shooter games
Post about Shooter games!

I made some updates to the hints system! Now it reads from the message hub to determine when to show hints and the hint texts now come from the lang system I wrote yesterday. This simplified my the hints handling algorithm A LOT from what it used to be!

Oh yeah, also, I updated that algorithm for dash handling I shared yesterday so I can set the dash duration via the inspector window!

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🧟🚪🏃💨

I wrote a modular language system! I can now add new entries with definitions in as many languages as I please and all from the inspector window in the Unity editor! This allows me to potentially have Hensen Hopper translated to other languages easily!

Söylemek isterimki eğer bir sonraki canlı yayınında forsaken oynarsan bende sana yardım ederim böylece daha kolay para kasabilirsin ben katil olsam bile senı öldürürüm😉 ama dikkat et seni öleürebilirim 😄 @DS-Studios (he bide guestin sana selamı varmış)

Todays video is for a potion crafting simulator where you make random potions and test them on goblins which creates some real abominations

Now go watch it!👇

https://youtu.be/_fdoqQ_anSM?si=JAoARgIYLxnvZlTN

https://t.co/JoO35Tyhse

#letsplay #indiegame #indiegames

https://youtu.be/_fdoqQ_anSM?si=JAoARgIYLxnvZlTN
https://youtu.be/_fdoqQ_anSM?si=JAoARgIYLxnvZlTN
https://youtu.be/_fdoqQ_anSM?si=JAoARgIYLxnvZlTN

I am impressed by my past self right now. The algorithm behind the unimplemented dashing mechanic (that I wrote like a year ago) uses a sine wave to smoothly increase/decrease Hensen's movement speed for a dash. That is so clever! I actually wrote this!?

So did I ever say that I have an unfinished V1 art????? I don't think so??

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Found this awesome unintended rocket launcher mechanic in my game!

#gamedev, #arcade, #shooter, #platformer, #retro

It's John Garand Magus' Birthday Today!! 🥳🎉

I dunno, neat fun fact about 'em I guess. ¯\_(ツ)_/¯

And yes, there is a devlog today. Stay tuned or smth.