
Post about Simulation / Sandbox / World Builder!

High Command issues its formal commendation.
𝐈𝐑𝐎𝐍 𝐍𝐄𝐒𝐓 𝐡𝐚𝐬 𝐛𝐫𝐞𝐚𝐜𝐡𝐞𝐝 𝟐𝟎𝟎,𝟎𝟎𝟎 𝐰𝐢𝐬𝐡𝐥𝐢𝐬𝐭𝐬.
To every Operator who answered the call: thank you.

Today I will tell you about the division of the world in Pixel Crush. The world is divided into: Surface: Build and survive. Underground: Dig and get resources.
#PixelCrush #gamedevelopment #sandbox #pixelart #customengine

Loading...April 1 // High Command Bulletin #IronNest #IndieGame #Simulator #Artillery


Pretty sure you guys remember these 2, right?
Ethan and Marie.
It was pretty hard to adapt them to a Mii specially since i really forgot what the fuck these 2 had in dynamic lore, really left them in the box for so long.

Sulivan moved to a bigger house ^^ kts so pretty

The surface layer in Pixel Crush contains most of the structures and space for creativity, where you will be able to encounter various structures, resources, natural phenomena.
#PixelCrush #gamedev #sandbox #pixelart #art #rpg #Adventure #OpenWorld #indie

Loading...💥High cortisol gameplay💥 VS ✨Low cortisol gameplay✨

The underground layer in Pixel Crush contains many resources and zones with unique monsters. It is also modeled after mines and water (for the economy of the place)
#PixelCrush #gamedev #sandbox #pixelart #art #rpg #Adventure #OpenWorld #indie



Finally busted out the ol' sketchpad and made some art of Gangle & Jax,
I had a lot of fun with this one :)
edit: Edited the image a bit to make it a bit clearer

Devlog - I dunno how to record my screen so WE BACK TO THE SNAPSHOTS (my mic also isn't here yet)














