Unreal Engine
Post about Unreal Engine!
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Finally bringing the player character to life!
In this quick video, I’m showcasing the first implementation of the actual character model, complete with clothes and gear using the inventory and equipment system.
Exciting to see things coming together!

How a Wendigo is Created...

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850 Followers! OMG Thank you so much!
Here's a small video showcasing the game so far

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Sneak peek at the new UI in Lobo: The Howl Within!
Now featuring stylish location introductions when entering new areas + a work-in-progress minimap system to help you navigate the wilds.
Built in Unreal Engine 💻

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AudioLogs Can Now Be Picked Up And The Fangame Got A Lighting Update.

Relax If You Need A Break. But Not For To Long...

This tweet from a mutual got my optimization psychopathy going.

I made Nodes to combine functionality for better aesthetics, variety, & (hopefully) performance.

Details & Benchmark in reply!

I'm making a in-game "GameJolt Overlay" Using Unreal Engine 5, UMG and the Blueprint GameJolt APIs

let me know what you think!

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Here’s a quick look at the second animation—facial expressions and lipsync, created using iClone  and Unreal Engine. 

Each character’s expression is tied to the tone of the conversation, building on the body animation layer shown earlier. 

Shhhhhhh.....