Unreal Engine
Post about Unreal Engine!
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Devlog 8: WIP Pause menu and Sound Sliders, after following a tutorial, getting introduced to the game dev classic of "Why no work?" with every. single. function... It finally works... Now for the rest of the Options menu...

внутриигровой футаж

in-game footage

W.I.P

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Lobo: The Howl Within – Official Teaser
Lobo is a story-driven fantasy RPG where your curse isn’t the only thing hunting you.
The new trailer reveals a glimpse of the upcoming demo.
No date yet… but the shadows are stirring.

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The item animations stay in sync always, no matter where, when, or how many spawn.

(60fps version in replies.)

#gamedev #UnrealEngine5 #UnrealEngine #pixelart

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New footage

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Dolly zoom effect I’m working on for Beneath The Firn. What do you think?

Thumbnail and banner update:

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Devlog 7: Some death explosion changes for the enemy, and a new enemy type, the Bombardier. Changed the pickups to be closer to the ground and fixed a problem with them spawning too small on an enemy death.

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Devlog 6: Didn't get much done, was too busy doing other things, but I did make the enemy health bar more like the players, pickups only get used if your health is below 100 or shield's below 50, also made the map look a bit better.