All Posts in Unreal Engine

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πŸ€– Ping! This is Shi.

Twilight Wars is officially OUT!

The final phase of the mission begins now – are you ready?

➑️Lead your agents into the shadows: https://store.steampowered.com/app/1396540/Twilight_Wars

#indiegame #rurnbased #tacticalRPG

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Let there be colors - I made a custom dynamic fluid system + physically accurate spread with no extra cost.

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The wavy background effect can do both directions, even at the same time. (FPS is low because it's playing in Editor.)

#gamedev #UnrealEngine

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MENU VERSION V2

WHAT DO YOU THINK ABOUT IT???

ESCAPE THE BIDUL DEMO (IS READY TO PLAY)

PLAY MY GAME = SUPPORT FOR 15 YEARS OLD GAME CREATOR THXX!!

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Kick. Smash. Repeat.
Enemies go flyingβ€”and so does everything else! Using Chaos Destruction + Physics in Unreal Engine for over-the-top, satisfying combat moments.
So unrealistic… and SO fun. 😎

Door.

Yep, it's just a door.

#3D #Blender #door

Sorry, i been Silent, I've been working on A Secret Project. So I'm gonna share a couple of screenshots. This project I haven't even attempted but I will gladly try to make. #roguelite #Survival #N64Style #lowpoly

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Facial expressions that hit hard!
Added attack & reaction animations to make combat in Lobo: The Howl Within feel intense and immersive. Every strike, every winceβ€”animated in Unreal Engine 5 + iClone.
Let’s make every fight hurt πŸ‘ŠπŸ”₯

Mia | Environmental Contact | Work In Progress

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Devlog 5: The healthbar now changes colour, I added randomly spawning pickups for health and shield, and a new enemy type that currently just follows you around, still working on it's melee code, changed the arena a slight bit too.