Work in Progress in Unreal Engine

Share your creations!

Barrel Baller is a 3D platformer where you control v806 autonomous hauler unit carrying out deliveries across various different planets.

You can get Barrel Barrel on Epic Games Store: https://store.epicgames.com/en-US/p/barrel-baller-7cf278

Hey there!

While waiting for Act 2 translations, let’s talk about how we actually craft those dialogs: it’s a collaborative effort with some Arcweave magic to bring the story to life in our "monolog-style dialogs." Check out the devlog below:

I haven't posted anything in a while. If you're interested, I'm doing the original game now. I've finally found my place.
it's a style concept, I can put it out there.
semi-realism for a horror game

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Here is this short teaser/announcement trailer for probably the biggest VR fangame I'm working on, sorry I couldn't really show any gameplay, still working on it. Hope you all enjoy!

Vintage animatronics by @Battington & @TheMediocreMakers

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I created an Animated Tile Map system for #UnrealEngine. Previously I was placing animated Actor objects in place of tiles, but these are REAL tiles on the map! The performance gain was HUGE. Then I integrated it into my Time Control system. #megaman

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Air Drop Systems can be used more way then one, with very Explosive Results.

Character Lineup

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Back to level design! Working on the lighting and atmosphere in Lobo to perfectly capture the story and lore of the world. πŸŒ‘πŸ’‘

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NOW with my Retro 2D Camera for #UnrealEngine5. It is pivotal to the look featured in Mega Man RS.

Pure Pixel Goodness
High Quality Interpolation
Proper Aspect Ratio
Dynamic Border Wallpapers
WIP with more to come!

#unrealengine #gamedev #megaman

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Testing the smoothness of the Waking Up Animation. Thoughts?