Work in Progress in Unreal Engine
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Share your creations!
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for now this gonna be the new gunner because the old model was so outdated. (For this new one I literally just took the main character model and made his head a rhombus instead of a square... i promise ima completely remodel him when i feel like it)
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Every step is one closer to the end
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WIP basic pickup item. Reacts to environment and can even ride the conveyors! #gamedev #unrealengine
We made this on stream last night.
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Unleash devastating finishers when an enemy's health hits a critical point! The animations and thresholds adapt to your level. Check out this melee weapon finisher in action! π‘οΈπ₯
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When an enemy's health drops below a certain threshold, you can unleash brutal finishers! The threshold and animations scale with the player's level. Here's an example of a finisher using a firearm. π₯
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In Lobo, enemies have a random chance to perform synced attack animations. To enhance the cinematic experience, Iβve added a spectator camera that spawns dynamically to capture the actionβcleverly avoiding collisions and obstacles for the perfect shot!
![](https://m.gjcdn.net/video-poster/900/37761339-zjyw4ji8-v4.webp)
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Long Awaited The Mother - OST | Five Nights at Freddy`s 2 : Unwanted Visitors
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Testing new Sprite palette features and optimizations in Mega Man RS. Real time palette cycling for many objects in #UnrealEngine5. π
#megaman #gamedev #unrealengine #pixelart
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What i was able to import so far. Hope You Like It! | Five Nights at Freddy's : Witness
NOTE: THIS WAS TAKEN WITH LOW GRAPHICS
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Testing greyboxed level by running around and jumping on jellies.