Work in Progress in Unreal Engine

Share your creations!

for now this gonna be the new gunner because the old model was so outdated. (For this new one I literally just took the main character model and made his head a rhombus instead of a square... i promise ima completely remodel him when i feel like it)

Every step is one closer to the end

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WIP basic pickup item. Reacts to environment and can even ride the conveyors! #gamedev #unrealengine
We made this on stream last night.

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Unleash devastating finishers when an enemy's health hits a critical point! The animations and thresholds adapt to your level. Check out this melee weapon finisher in action! πŸ—‘οΈπŸ’₯

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When an enemy's health drops below a certain threshold, you can unleash brutal finishers! The threshold and animations scale with the player's level. Here's an example of a finisher using a firearm. πŸ”₯

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In Lobo, enemies have a random chance to perform synced attack animations. To enhance the cinematic experience, I’ve added a spectator camera that spawns dynamically to capture the actionβ€”cleverly avoiding collisions and obstacles for the perfect shot!

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Long Awaited The Mother - OST | Five Nights at Freddy`s 2 : Unwanted Visitors

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Testing new Sprite palette features and optimizations in Mega Man RS. Real time palette cycling for many objects in #UnrealEngine5. 🌈

#megaman #gamedev #unrealengine #pixelart

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What i was able to import so far. Hope You Like It! | Five Nights at Freddy's : Witness

NOTE: THIS WAS TAKEN WITH LOW GRAPHICS

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Testing greyboxed level by running around and jumping on jellies.