Work in Progress in Unreal Engine


Loading...Let there be colors - I made a custom dynamic fluid system + physically accurate spread with no extra cost.
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Loading...The wavy background effect can do both directions, even at the same time. (FPS is low because it's playing in Editor.)
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Loading...Kick. Smash. Repeat.
Enemies go flyingβand so does everything else! Using Chaos Destruction + Physics in Unreal Engine for over-the-top, satisfying combat moments.
So unrealisticβ¦ and SO fun. π




here you have a little sneak peek of the project we are doing of HN3, as always thankful for the great team that is participating in this HN3 fangame with me





Sorry, i been Silent, I've been working on A Secret Project. So I'm gonna share a couple of screenshots. This project I haven't even attempted but I will gladly try to make. #roguelite #Survival #N64Style #lowpoly

Loading...Facial expressions that hit hard!
Added attack & reaction animations to make combat in Lobo: The Howl Within feel intense and immersive. Every strike, every winceβanimated in Unreal Engine 5 + iClone.
Letβs make every fight hurt ππ₯

Mia | Environmental Contact | Work In Progress
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Loading...Devlog 5: The healthbar now changes colour, I added randomly spawning pickups for health and shield, and a new enemy type that currently just follows you around, still working on it's melee code, changed the arena a slight bit too.














