Work in Progress in Unreal Engine

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Disclaimer: Don’t watch if you have motion sickness 😅

Unreal’s first-time shader stutter? I made a tacky fix in Lobo: a hidden camera rides a spline through tricky spots, preloading all shaders. Player sees nothing. Game runs smooth. 🎩✨

Release Date Update

Unfortunately, I need to delay the full game release! its extremely tight to get everything finished until September 30!

I hope you understand

#OneMoreExperiment_Game

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experiment 3

Should I take down the old alpha version of the game? It’s really bad.

  12 votes Voting finished

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experiments

Take a look at the NEW MULTI-USAGE-DEVICE 3D Model! Full of detail in an HD RENDER!

💎Join the discord server: https://discord.gg/CXV8QZBB8f

#IndieGame #HorrorGame #MascotHorror #DarkThreads #IndieDev #UnrealEngine #SciFiHorror #3d #render #blender #Teaser

Development Update: August 2025

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Built a cool system for Lobo that smoothly transitions gameplay → cinematic moments → back to gameplay! Perfect for dramatic actions like bridge jumps or sliding through gorges. Pick actors, animations & camera angles easily! 🎮

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Enhancements to the After Image system are working good. It accepts Palette Sprites now, among all sorts of other features. 🌈 #UnrealEngine #gamedev