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For day 852 of coding, I tried putting in another condition to ensure that the objects don't spawn in the walls. I think that it works most times, but needs further testing

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For day 851 of coding, I have found and removed an unwanted local variable from the object spawning code

This is my #MyGOATsLaLigaDT .

If you want to participate, post your team with this #. And if you want to know more about how to do it, read https://gamejolt.com/p/today-begins-your-legends-contest-large-b….

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For day 850 of coding, I have applied the flag checking arrays to the small object. It seems to have greatly reduced the chance of one appearing in the walls

Calling out ALL MEMBERS of the RPG MAKER HUB COMMUNITY!

[Read article for full news]

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For day 849 of coding, it looks like the issue with the large objects appearing in the walls have been fixed. Now to apply the same for the small objects

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For day 848 of coding, I have put in another check to speed up the loading. I think it's working some, but some of them now appears in the walls sometimes

Do you like the design of the TOTS ?

The design is black as planned, and I added the second color, red , and a lightning bolt and other details. I hope you like it.

  19 votes 6 days left
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For day 847 of coding; I have found that adjusting the error threshold could allow for more to spawn, but it seems to affect loading speed at times

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For day 846 of coding, I am adding in a method the check for flags to make sure the resourced don't overlap. I looks to be working so far, but something seems off somehow