General in Game Dev
Post GameDev things!
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Get ready for some co-op action! 🎮🔥 Here's a sneak peek of our upcoming game. Team up, explore, and conquer together—stay tuned for the big launch!
Should we continue the FNaW 1R story with a sequel? I'd like to hear your thoughts on it.
(Btw don't play the first game: https://gamejolt.com/games/FNaW-R1/918211, this shit is terrible)
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For the developing process. The Bouncer will be exported in arcade port.
And Bouncer: Retainment (@VadtiCano Originally Added) well as exported as HMTL online and offline with features includings.
Keep forward on the dev line.
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You guys do not know how much time I spent creating the Bullet Shell casings mechanic. It took me a solid 6 to 7 hours straight! 😅
Anyway, here is the result, let me know what do you guys think. #gamedev
Progress on Level
Town and Pier added
need to add details to them though
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I've been having a mess around with how Paths work in Game Maker and I don't think I'm going to be able to do Minetracks very easily. At least not ones you can place yourself.
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Update #10 - New Core Mechanic added to WW1 Logistics Game
I implemented the base functions for the Depot Workers!
https://youtu.be/S_hi95ub-AM
https://youtu.be/S_hi95ub-AM
https://youtu.be/S_hi95ub-AM
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For day 707 of coding, I have worked out the issue with the edge during the room transitions