General in Game Dev

Post GameDev things!
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Get ready for some co-op action! 🎮🔥 Here's a sneak peek of our upcoming game. Team up, explore, and conquer together—stay tuned for the big launch!

Should we continue the FNaW 1R story with a sequel? I'd like to hear your thoughts on it.

(Btw don't play the first game: https://gamejolt.com/games/FNaW-R1/918211, this shit is terrible)

For the developing process. The Bouncer will be exported in arcade port.

And Bouncer: Retainment (@VadtiCano Originally Added) well as exported as HMTL online and offline with features includings.

Keep forward on the dev line.

- @Len-ReSourcer

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You guys do not know how much time I spent creating the Bullet Shell casings mechanic. It took me a solid 6 to 7 hours straight! 😅

Anyway, here is the result, let me know what do you guys think. #gamedev

Progress on Level

Town and Pier added

need to add details to them though

I've been having a mess around with how Paths work in Game Maker and I don't think I'm going to be able to do Minetracks very easily. At least not ones you can place yourself.

MERRY CHRISTMAS!!

- s0me_xn3 -

Update #10 - New Core Mechanic added to WW1 Logistics Game

https://youtu.be/S_hi95ub-AM

I implemented the base functions for the Depot Workers!

https://youtu.be/S_hi95ub-AM
https://youtu.be/S_hi95ub-AM
https://youtu.be/S_hi95ub-AM

16:9 ratio is so much better...

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For day 707 of coding, I have worked out the issue with the edge during the room transitions