General in Game Dev

Post GameDev things!

spidr
will be final boss in tank game
(yes he is meant to be missing his front legs, they are a separate sprite)
(repost bc the gif didnt work right)

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Get ready for some co-op action! 🎮🔥 Here's a sneak peek of our upcoming game. Team up, explore, and conquer together—stay tuned for the big launch!

For the developing process. The Bouncer will be exported in arcade port.

And Bouncer: Retainment (@VadtiCano Originally Added) well as exported as HMTL online and offline with features includings.

Keep forward on the dev line.

- @Len-ReSourcer

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You guys do not know how much time I spent creating the Bullet Shell casings mechanic. It took me a solid 6 to 7 hours straight! 😅

Anyway, here is the result, let me know what do you guys think. #gamedev

Progress on Level

Town and Pier added

need to add details to them though

I've been having a mess around with how Paths work in Game Maker and I don't think I'm going to be able to do Minetracks very easily. At least not ones you can place yourself.

MERRY CHRISTMAS!!

- s0me_xn3 -

Update #10 - New Core Mechanic added to WW1 Logistics Game

https://youtu.be/S_hi95ub-AM

I implemented the base functions for the Depot Workers!

https://youtu.be/S_hi95ub-AM
https://youtu.be/S_hi95ub-AM
https://youtu.be/S_hi95ub-AM

16:9 ratio is so much better...

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For day 707 of coding, I have worked out the issue with the edge during the room transitions