General in Game Dev

Post GameDev things!

The deadline has been extended to March 2nd for #RMjam700
If you want to stick to the original deadline, you can, however submissions will be considered valid for the voting polls up until 12am on March 2nd EST.
Further details below vv
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how I start developing a dialog system:
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1So apparently "Paradox Studios" was already a figure in the game dev world. Gusse it's time for a re-brand!
I went with the name "Future Sky" as most of my work is sci-fi related and I thought it sounded nice together. That's basically it.

Loading...Made some small tweaks to the weapon wheel! what do you guys think? #gamedev
Aaaand I'm gonna need ro re-work the animation/SFX handling as well... Greeeaaat...
I know the enemy spawning system uses spawners (obviously) and I believe the PlayerController and enemies do to for spawning bullets, I believe that's it. It should be a relatively simple refactor but of course that doesn't mean it WILL be.
I'm gonna replace the PrefabSpawner script which spawns an instance of whichever prefab is assigned to it in the inspector when a method is called with a simpler Spawner class which will simply spawn whatever prefab is passed in the method call.










