Screenshot Saturday in Game Dev

Post GameDev things!

Main Menu W.I.P

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Introducing RIFTWALKER: Realms of SAINT & SIN!

Now with a game page, and first devlog video, going over what I've made and even how it works! If you're into RM you might enjoy this.

Sorry for the Mic sometimes, and beware to the hyper epilepsy sensitive!

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Rate My Bug Collection! 🐛

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Wanted to share some of the rooms I am working on for the first Alpha and show I have the start of a cutscene tool I made for allowing customizable mini events and cutscenes to be quickly created.

#immortal_chronicles #metroidvania #devlog #pixelart

Apparently box rotation works with my engine, so that will be included :P
#Undertale #UndertaleAU #Sans #HyperSans #Fangame

Behold, your reward for beating boss rush - this sick-as-heck 3D cutscene I threw together over the weekend!

Yeah, I know the game is mostly 2D, but I really felt like going way over the top with this game mode. I hope it paid off.

With the brand new World Events in Ale Abbey, some of the tasks your brewers will be called to undertake might feel a bit like "horror" stories😨 Fret not🙌 All setbacks are fleeting, but ale is eternal!🍻⛪

#indiegame #tycoon #screenshotsaturday

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Just finished all the animations for Balloon Doggy!🎈

He will be in the full version of DIGI-DOLL!

#screenshotsaturday

Glitch related to pause menu have been fixed. Now, both endless modes should be playable as intended. Here are some shots from both modes for today's #screenshotsaturday:

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Kick-Bell Single player gameplay preview:

(The first couple of levels are mainly to teach the player the main mechanics of the game, so the first two stages don't have any moving enemies to get the players to take their time.)

(Footage is a W.I.P)