Design in GameMaker
For day 451 of coding; I made a new page at the beginning of the "How to Play' section that warns the player to play responsibly
I'm working on a tileset for a forest area in Lutaland, and I figured out something that I really like! What do you think?
For day 450 of coding, I made a new deck style that can be switched to
For day 449 of coding, I made new page of the "How to Play" section detailing the probability chart. I has been placed right after page 4
For day 447 of coding, I have place the probability information in the box. The placements will need to be altered, but it is coming out nicely
For day 446 of coding, I have started working on a feature that will show the probability of getting certain cards. I only have the box available at the moment, but more will be added soon
I just finished spriting the entire map of Lutaland! Obviously this is a pretty early design, and I will be adding terraforming details when I port it into Gamemaker, but I'm very proud of this!
For 445 of coding, I have now added the option to quit from the title menu
#gamedev #gamedeveloper #Gamedevelopment #gamedesign #gamedesigner #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #gamemakerstudio2
For day 443 of coding, I made the seventh page of "How to Play"; describing how Insurance works in the game
For day 442 of coding, I have made the sixth page of "How to Play"; briefly decribing the mechanics of Double Down