General in GameMaker

Share your creations!
Loading...

For 652 of coding, I have adjusted the text spacing to fit based on which viewpoint is used

Loading...

For 651 of coding, I tried to implement code to change the font size based on the view size. It did not work how I imagined

Loading...

sans fauxtale

FOLLOW FAUXTALE

Loading...

For day 650 of coding; I have the count be placed below the mini-map, or the corner if no map is present

Idea time:

What if in FAUXTALE, each enemy has a Type A and a Type B with different lines of dialogue and attacks?

This could help the game’s replayability and overall make it more fun to play.

What do you think?

FOLLOW FAUXTALE

  9 votes Voting finished
Loading...

Peaceful roaming in the woods

#Adventure #GameDev #IndieDevs

Loading...

For day 649 of coding, I have put a counter for how many moving objects there are (not including the one in the starting room)

Loading...

For day 648 of coding, I have now have the markers work properly

"el hero"
a Brazilian game that is being criticized and attacked as bad/horrible in its alpha and beta, even though the game is not ready, the game is a "better" version of the game called "garena freefire" what is your opinion on this?