General in GameMaker



For 652 of coding, I have adjusted the text spacing to fit based on which viewpoint is used


For 651 of coding, I tried to implement code to change the font size based on the view size. It did not work how I imagined


For day 650 of coding; I have the count be placed below the mini-map, or the corner if no map is present
Idea time:
What if in FAUXTALE, each enemy has a Type A and a Type B with different lines of dialogue and attacks?
This could help the game’s replayability and overall make it more fun to play.
What do you think?
FOLLOW FAUXTALE


For day 649 of coding, I have put a counter for how many moving objects there are (not including the one in the starting room)


For day 648 of coding, I have now have the markers work properly

"el hero"
a Brazilian game that is being criticized and attacked as bad/horrible in its alpha and beta, even though the game is not ready, the game is a "better" version of the game called "garena freefire" what is your opinion on this?