General in GameMaker
MASK... thing ? idk it just look's cool
also, in case any of you are looking for artist's to commission consider supporting Sawsk by commissioning him
HERE
https://x.com/FireyFlamingKid/status/1849322991546769570
For 652 of coding, I have adjusted the text spacing to fit based on which viewpoint is used
For 651 of coding, I tried to implement code to change the font size based on the view size. It did not work how I imagined
For day 650 of coding; I have the count be placed below the mini-map, or the corner if no map is present
Idea time:
What if in FAUXTALE, each enemy has a Type A and a Type B with different lines of dialogue and attacks?
This could help the game’s replayability and overall make it more fun to play.
What do you think?
FOLLOW FAUXTALE
For day 649 of coding, I have put a counter for how many moving objects there are (not including the one in the starting room)
For day 648 of coding, I have now have the markers work properly