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For day 683 of coding, I tried to experiment with limiting spawns based on progression. It's not going quite how I wanted, so further experimentation will be needed. I've also have the standing transition reset the enter direction to 0 to avoid errors











For day 682 of coding, I have made sure the objects won't spawn until the player reaches area 5


For day 681 of coding, I have changed up the rest of the wall tiles and changed the floor of the maze


Made the gate today









Status update:
The Prologue just had a major update and is entering the final stage of playtesting. So far I haven’t hit any major roadblocks, but anything could happen.
In other news, I started playing Earthbound today, and it is AMAZING.


For day 676 of coding, I made a separate state for the player to stay still during certain room transitions