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#TurboTime GX project has an ERROR to load a file. The game will be recreate and replicate the original from their codes while using ATOM format management.

"Computer updates: all files will be transfer to a SSD drive until the shipping."

- J. T. Lenard

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For day 693 of coding, I have found and fixed an issue where some collisions wouldn't completely set the speed to zero

For the ones of you who also use Steam: how is your marketing for wishlists going?

So far for me on Gamejolt I got 23 "wishlist"(followers) while on Steam I got 5000 during 5 months.

#gamedev

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Roaming and Discovering...

#WishlistWednesday #Gaming #GameDev

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For day 692 of coding, I have implemented the tile collision code to the dash and allowing the dash to end upon hitting the lake's edge

After a long time in production, Ayasa has its own trailer published by IGN Entertainment - thank you so much for your support!

Enjoy the trailer and prepare for the demo in a few weeks: https://www.youtube.com/watch?v=H-QIuG32gio

#TrailerTuesday #GameDev

https://www.youtube.com/watch?v=H-QIuG32gio
https://www.youtube.com/watch?v=H-QIuG32gio
https://www.youtube.com/watch?v=H-QIuG32gio

Calling all creatives!

FAUXTALE needs team members! If you want to join the team, you can apply in the comments of this post or DM @L8ta on Discord!

We primarily need digital/sprite artists and musicians, but any other talent is welcome!

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For day 690 of coding, I have it to where some tiles cannot be walked on. The collision looks to be in need of adjustments, but the main function works well

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For day 689 of coding, I saw that there were some tiles that can be used for animation frames. For that reason, I made this lake using those animated tiles

Quick stats after the Prologue’s release:

- 100 followers of FAUXTALE!

- 1k views on FAUXTALE’s game page!

- 50 downloads!

Thank you all so much for your overwhelming support, having this game succeed is a dream come true.