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For day 700 of coding, I made it to where player knockback will not force them into another area


For 699 of coding, I managed to set a fixed move direction during the room transition period

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For 698 of coding, I am working to make sure that the player goes in the intended direction when entered diagonally. It's progressing well, though there are still areas to work out
Revote! In Flowey's battle, should the human be on a pacifist or genocide route?
This decision will affect dialogue, LV, difficulty, and more, so choose wisely!
After voting, feel free to comment which option you chose and why.
 18 votes Voting finished


For day 697 of coding, I have made sure the room transitions keep a set speed for the player regardless of the player's actual speed at the time of transition
In Flowey's battle, should the human be on a pacifist, neutral, or genocide route?
This decision will affect dialogue, LV, difficulty, and more, so choose wisely!
After voting, feel free to comment which option you chose and why.
 16 votes Voting finished


For day 696 of coding, I have applied depth sorting to the trees and altered their hitbox.
For the previous posts that say day 960s, it's actually in the 690s. Sorry for any confusion caused


News screenshots of Sasha and the Corrupted Village.









