General in GameMaker

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Sasha and the Corrupted Village is now available and ready to play. #gamedev #indiedev

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For day 729 of coding, I can finally show progress on the new level creation script. There is still work to be done, but I'm glad for the progress that I've made

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Finally, Using only mp_potential_path (blue line), without MoveColide. It works good enough.

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mp_potential_path + MoveColide script Instead of following, they run away from me, even though the Target is the same. Strange behavior

In October/November I used Game Maker Studio 2 again to create a basic 2D TopDown Action RPG project. I defined the character size, the size of the Camera View, and the size of the scene in relation to the character.

In the last few months I've been using Game Studio 2 again, and I've been testing some new things in GML, like Enums and Structs. I struggled for an hour because I didn't remember that I needed to use a string for the Layer to create an instance...

My goals for 2025:

- Finish Afterlife Apartments,

- Finalize FAUXTALE's story,

- LEARN MUSIC THEORY,

- Work in new forms of media (a sprite comic, perhaps),

- Continue to improve as a creator, developer, and person.

Thank you all for an amazing 2024.

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For day 727 of coding, I tested out a formula for the tile placement. I didn't quite work out as planned, but I am making progress on figuring it out

🎊🎉Happy new year to all my fellow artists and devs! 🎉🎊

(This post is a bit late because i was with family)