General in GameMaker


Loading...For day 742 of coding, I have updated the exit placements to try to not have them so clustered together. I've also noticed that some placements are in odd places

Loading...For day 741 of coding; the pathways now actually take the player to a new section of the maze, but I'm encountering a new problem to be addressed
There is also the issue of pathways clumping together

1
1
1
1
1
1
1
1
Loading...For day 740 of coding, I have it to where the other pathways will be available. Unfortunately; the pathways seem to cluster together, and they take me back to the entrance
The new patch for FAUXTALE (or, as I call it, the Graphics Update), has finished development!
Now all that's left is to begin the lengthy export process...

Loading...Rpg Village example
Game Maker Studio

Loading...Fixing "not getting hurt" bug. Other scripts keep runing even after got in the hurt state. State machine for enemy is totally broken

Loading...For day 739 of coding, I am currently working on having the means to determine where to place other pathways to other areas of the maze









