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For day 747 of coding, I am altering some of the exit placement code to better fit the randomized shapes of the rooms. So far, no discernable changes

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For day 746 of coding, I am currently working on a way to make the exit placements more randomized. I made some changes to the north placement, but I cannot immediately tell if it's working or not

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For day 745 of coding, I put in a way to determine how many pathways are available

FAUXTALE’s Graphics Update is now being playtested!

I’m hoping to release it sometime this week.

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For day 744 of coding, I got the camera to start on the player after transitioning to a different part of the maze

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For day 743 of coding, I've made progress by getting the exits not so clustered. I just need to refine where the exits go and how many

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For day 742 of coding, I have updated the exit placements to try to not have them so clustered together. I've also noticed that some placements are in odd places

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For day 741 of coding; the pathways now actually take the player to a new section of the maze, but I'm encountering a new problem to be addressed

There is also the issue of pathways clumping together

I’ve been making a huge house for a long time for one quest for a game, which I’m currently developing, now I’m finishing it and working on the graphics, I’ll show the rooms soon

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For day 740 of coding, I have it to where the other pathways will be available. Unfortunately; the pathways seem to cluster together, and they take me back to the entrance