All Posts in GameMaker Studio 2

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For day 173 of coding, I added an explosion to the flamethrower's secondary attack

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For day 172 of coding, I finished the 7th video of Shaun Spalding's turn based battles tutorial

The video covered setting up being able to select menu actions

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For day 171 of coding, I refined the code for the player rolling

Now the player will show the correct animation direction when rolling. I've also made the roll distance a little longer

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For day 170 of coding, I gave the player the ability to roll

The player rolls in the direction you are currently moving. If there's no movement input, the player will instead roll in the direction of the mouse cursor

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For day 169 of coding, I made an alt. fire for the flamethrower

This secondary attack will lob a projectile that will be destroyed upon landing

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For day 168 of coding, I have added an ammo count for the flamethrower. I'm not sure if I want to keep the feature

I've also tweaked the design of the weapon a bit

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For day 167 of coding, I made a ice state for the weapon

When fired it creates a small field for a brief moment. The attack area is indicated by the misty particle effect

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For day 166, I made a new weapon state that is basically a flamethrower

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For day 165 of coding, I made different weapon states

When acquired, the weapon can change firing modes; complete with appearance change for differentiation

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For day 164 of coding, the weapon can now shoot projectiles in the desired direction