All Posts in GameMaker Studio 2



For day 173 of coding, I added an explosion to the flamethrower's secondary attack


For day 172 of coding, I finished the 7th video of Shaun Spalding's turn based battles tutorial
The video covered setting up being able to select menu actions


For day 171 of coding, I refined the code for the player rolling
Now the player will show the correct animation direction when rolling. I've also made the roll distance a little longer


For day 170 of coding, I gave the player the ability to roll
The player rolls in the direction you are currently moving. If there's no movement input, the player will instead roll in the direction of the mouse cursor


For day 169 of coding, I made an alt. fire for the flamethrower
This secondary attack will lob a projectile that will be destroyed upon landing


For day 168 of coding, I have added an ammo count for the flamethrower. I'm not sure if I want to keep the feature
I've also tweaked the design of the weapon a bit


For day 167 of coding, I made a ice state for the weapon
When fired it creates a small field for a brief moment. The attack area is indicated by the misty particle effect


For day 166, I made a new weapon state that is basically a flamethrower


For day 165 of coding, I made different weapon states
When acquired, the weapon can change firing modes; complete with appearance change for differentiation


For day 164 of coding, the weapon can now shoot projectiles in the desired direction