All Posts in GameMaker Studio 2

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For day 315 of coding, I made to where the exit is reachable if it spawns on water

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For day 314 of coding, I've updated the shoreline code so that it can now generate at corners

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For day 312 of coding; I made a similar code for the shoreline, but for the right side

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For day 311 of coding, I utilized multiple instances of the Bresenham line code to make the shoreline appear more natural

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For day 310 of coding, I utilized the Bresenham line code with another function to create a shoreline that isn't just a straight line

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For day 309 of coding, I followed a tutorial from Refresher Towel Games on a basic Bresenham line function

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For day 308 of coding, I followed a tutorial by Refresher Towel Games on random generation by cellular automata

This is to help me learn more on level generation

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For day 307 of coding, the mouse can now select from the pause menu like how it was done for the title menu

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For day 306 of coding, I changed how the bullets disappear off screen so it will be based on the camera position instead of distance from player

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For day 305 of coding, I fixed the code for aiming the lobbed fireball

Until the fix, the aiming indicator would move out of position as the camera moves. Now the position is relative to the camera and mouse position as intended