All Posts in GameMaker Studio 2



For day 474 of coding, I made a variable that keeps track of whether or not the mouse is actively being used. The purpose is to prevent the mouse and keyboard controls from conflicting too much


For day 473 of coding, the mouse can now highlight one of the other two choices and leave only one highlighted among all the choices


For day 472 of coding, I have started building the means for mouse interactivity. So far, the numbers become highlighted based on mouse position


For day 471 of coding, I made an option to change the cursor appearance


For day 470 of coding, I made it to where the cursor lights up whenever the left mouse button is held down


For day 469, I made a cursor sprite for the game. The design may be subject to change as I think of better designs for it


For day 468 of coding, I have fixed the display results for the split hand. The problem was caused by the current checks that determine what is displayed. I made those checks simpler by just using a flag for a split game rather than checking states


For day 467 of coding, I have fixed the scoreboard. Now I need to later fix the results display for the split hand


For day 466 of coding, I have applied the dealer's draw flip to the split game
The scoreboard is acting a bit funny right now, but I'll have that addressed later


For day 465 of coding, I have applied the card flipping to both of the player's split hands