general in GameMaker Studio 2


Loading...For day 166, I made a new weapon state that is basically a flamethrower

Loading...For day 165 of coding, I made different weapon states
When acquired, the weapon can change firing modes; complete with appearance change for differentiation

Loading...For day 164 of coding, the weapon can now shoot projectiles in the desired direction

Loading...For day 163 of coding, I made a target cursor that points towards a shooting direction
I've also fixed the scepter to where it doesn't split when the cursor goes on top of the player

Loading...For day 162 of coding, I got the player to be able to move. Also implemented basic movement animation

Loading...For day 161 of coding, I made a alien scepter
The weapon moves around the player according to where the mouse is. Its depth is also affected by its position; allowing it to appear behind the player when needed

Loading...For day 160 of coding, I made it to where the player can be stunned by certain attacks

Loading...For day 159 of coding, I made it to where the color blends with the player instead of appearing as a silhouette

Loading...For day 158 of coding, I made another status ailment
When the player is cursed (indicated by blue color), normal and spin attacks are disabled

Loading...For day 157 of coding, I made a poison shader
The player will now turn purple when poison. The effect will need to be refined to where the player won't just turn into a purple silhouette



