general in GameMaker Studio 2

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For day 170 of coding, I gave the player the ability to roll

The player rolls in the direction you are currently moving. If there's no movement input, the player will instead roll in the direction of the mouse cursor

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For day 169 of coding, I made an alt. fire for the flamethrower

This secondary attack will lob a projectile that will be destroyed upon landing

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For day 168 of coding, I have added an ammo count for the flamethrower. I'm not sure if I want to keep the feature

I've also tweaked the design of the weapon a bit

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For day 167 of coding, I made a ice state for the weapon

When fired it creates a small field for a brief moment. The attack area is indicated by the misty particle effect

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For day 166, I made a new weapon state that is basically a flamethrower

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For day 165 of coding, I made different weapon states

When acquired, the weapon can change firing modes; complete with appearance change for differentiation

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For day 164 of coding, the weapon can now shoot projectiles in the desired direction

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For day 163 of coding, I made a target cursor that points towards a shooting direction

I've also fixed the scepter to where it doesn't split when the cursor goes on top of the player

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For day 162 of coding, I got the player to be able to move. Also implemented basic movement animation

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For day 161 of coding, I made a alien scepter

The weapon moves around the player according to where the mouse is. Its depth is also affected by its position; allowing it to appear behind the player when needed