general in GameMaker Studio 2


Loading...For day 186 of coding, I've started creating weapon levels
The weapons will have improved qualities as they go up; such as better range, damage, etc...

Loading...For day 185 of coding, I made a basic enemy spawner
The spawner will create enemies off-screen up to a max number of enemies allowed at once

Loading...For day 184 of coding, I've updated the pause screen a bit
There is now a textbox that scrolls in with the text once the game is paused

Loading...For day 183 of coding, I made a pause screen

Loading...For day 182 of coding, I improved the hit area of the ice attack
I've noticed the the collision area was only active for one frame. Now, it's there as long as the mist is there

Loading...For day 181 of coding, the icy mist can now freeze enemies

Loading...For day 180 of coding, I gave the explosion a collision area to effectively hit enemies with

Loading...For day 179 of coding, I gave some of the weapon states different properties
The planed wind spread shot pushes enemies further away than regular shots, and the flamethrower sets enemies on fire

Loading...For day 178 of coding, the enemy's death animation now plays when its hp hits zero

Loading...For day 177 of coding, the enemy now reacts to being hit by attacks



