general in GameMaker Studio 2

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For day 231 of coding, I've updated the spawner to include one of the plants now

I've also changed how they move outside of the room so they won't just pop in when created

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For day 230 of coding, I've updated the enemy spawner to include bats

I've also updated it to spawn when there are less than 6 enemies on-screen instead of 3

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For day 229 of coding, I attempted to fix the weird orbiting pattern of the projectiles

The only solution I've found so far is to increase the orbiting speed. I do plan to eventually find a solution that will allow for slower orbit speeds

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For day 228 of coding, I've made alterations to the code for shooting the orbiting projectile

It can now have two projectiles orbiting around the firing path on opposite sides

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For day 227 of coding, I made a projectile that orbits around its firing path

The sprite used for the projectile is only a placeholder until a more suiting design is created

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For day 225 of coding, the timed projectiles now have an explosion that hurts the player

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For day 224 of coding, I made a new projectile that will slow down and explode. No explosions yet

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For day 223 of coding, I made a new shoot function

This function will have the enemy shoot multiple projectiles, but with short delays between each shot

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For day 222, I improved the coding for the pursuing object to move after the player better

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For 221 of coding, I now have the object home in towards the player

The movement and turning is a bit iffy and will be adjusted later so it won't unintentionally lose its target