general in GameMaker Studio 2



For day 262 of coding, I made an exit tile that will be placed randomly on the edge of the map


For day 261 of coding, there was a problem where the projectiles only show on part of the map.
Because of this, the projectiles now self-destruct after going far enough from the player
I do plan to eventually have them self-destruct off camera


For 260 of coding, I placed in code to randomly determine the room's size in 16x16 tiles


For day 259 of coding, I made adjustments to prevent the additional area from overlapping the player's starting area


For day 258 of coding, I made an additional area that will be randomly placed
It will need to be adjusted so it won't overlap with the player's starting area


For day 257 of coding, I've made additions to the tile generation code to allow a starting zone for the player
This will ensure the player won't spawn on top of walls, hazards, etc.


For day 256 of coding, I made additions to the tile generation code to organize the random placements


For day 255 of coding, the random tile generation works properly


For day 254, I attempted to have different tiles placed randomly
While the effect looks pretty cool, that's not what I was aiming for unfortunately. I am making progress though


For day 253 of coding, I wrote some code utilizing the draw_tile function in order to draw tiles across the map in-game
This will be useful in randomly generated rooms