general in GameMaker Studio 2

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For day 262 of coding, I made an exit tile that will be placed randomly on the edge of the map

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For day 261 of coding, there was a problem where the projectiles only show on part of the map.

Because of this, the projectiles now self-destruct after going far enough from the player

I do plan to eventually have them self-destruct off camera

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For 260 of coding, I placed in code to randomly determine the room's size in 16x16 tiles

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For day 259 of coding, I made adjustments to prevent the additional area from overlapping the player's starting area

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For day 258 of coding, I made an additional area that will be randomly placed

It will need to be adjusted so it won't overlap with the player's starting area

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For day 257 of coding, I've made additions to the tile generation code to allow a starting zone for the player

This will ensure the player won't spawn on top of walls, hazards, etc.

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For day 256 of coding, I made additions to the tile generation code to organize the random placements

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For day 255 of coding, the random tile generation works properly

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For day 254, I attempted to have different tiles placed randomly

While the effect looks pretty cool, that's not what I was aiming for unfortunately. I am making progress though

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For day 253 of coding, I wrote some code utilizing the draw_tile function in order to draw tiles across the map in-game

This will be useful in randomly generated rooms