general in GameMaker Studio 2


Loading...For day 258 of coding, I've converted the tile generation storage from arrays to a ds grid
I also made a new tile for a more defined starting area; now set with the function, ds_grid_set_disk()

Loading...For day 257 of coding, I made water tiles that appear on the edge of the room with the transition tille

Loading...For day 265 of coding, I made it to where player will appear by the transition tile when used to go-to next room

Loading...For day 264 of coding, I made it possible to go the another area through the exit tiles

Loading...For day 263 of coding, I've figured out how to use the function tilemap_set()
With this I can actually place tiles instead of drawing them, and I can utilize tile collisions on randomly placed tiles
Example being the rocks in this video

Loading...For day 262 of coding, I made an exit tile that will be placed randomly on the edge of the map

Loading...For day 261 of coding, there was a problem where the projectiles only show on part of the map.
Because of this, the projectiles now self-destruct after going far enough from the player
I do plan to eventually have them self-destruct off camera

Loading...For 260 of coding, I placed in code to randomly determine the room's size in 16x16 tiles

Loading...For day 259 of coding, I made adjustments to prevent the additional area from overlapping the player's starting area

Loading...For day 258 of coding, I made an additional area that will be randomly placed
It will need to be adjusted so it won't overlap with the player's starting area

