general in GameMaker Studio 2

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For day 806 of coding; I'm working on a way to have resources spawn closer to the entrance, but not in front of it

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For day 805 of coding, I made sure that none of the objects spawn in a spot that blocks the player's entry

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For day 804 of coding; I am working on having an appropriate amount of resources based on the size, but still have a varying amount to keep the travels feeling fresh

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For day 803 of coding. I made some edits to improve the resource distribution spread. I've also made sure that the small rocks don't spawn in the exits

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For day 802 of coding, I now two separate spawn functions for different sized objects. For each one, I do need to adjust for better distribution across each room

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For day 801 of coding, I have the small rocks spawn as they should. It does appear, however, that I have inadvertently given the small rocks spawn priority

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For day 800, I've started putting in code that will allow the maze construction to spawn smaller objects like small rocks

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For day 799 of coding, the stuttering player sprite has now been fixed

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For day 798 of coding, I saw that the player glitches through walls when approached from the corner. That has been fixed, though now the player stutters slightly upon collision

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For day 797 of coding, I altered the odds that one the room construction elements would change direction. The result looks interesting to say the least