general in GameMaker Studio 2



For day 806 of coding; I'm working on a way to have resources spawn closer to the entrance, but not in front of it


For day 805 of coding, I made sure that none of the objects spawn in a spot that blocks the player's entry


For day 804 of coding; I am working on having an appropriate amount of resources based on the size, but still have a varying amount to keep the travels feeling fresh


For day 803 of coding. I made some edits to improve the resource distribution spread. I've also made sure that the small rocks don't spawn in the exits


For day 802 of coding, I now two separate spawn functions for different sized objects. For each one, I do need to adjust for better distribution across each room


For day 801 of coding, I have the small rocks spawn as they should. It does appear, however, that I have inadvertently given the small rocks spawn priority


For day 800, I've started putting in code that will allow the maze construction to spawn smaller objects like small rocks


For day 799 of coding, the stuttering player sprite has now been fixed


For day 798 of coding, I saw that the player glitches through walls when approached from the corner. That has been fixed, though now the player stutters slightly upon collision


For day 797 of coding, I altered the odds that one the room construction elements would change direction. The result looks interesting to say the least