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I feel like the light flickering looks great now! What do you think? #gamedev

Ooooh I'm so excited. I'm starting to get a lot of rooms for the demo finalized. Sadly, it's too spoiler-y to post full level designs, so all I can share are these super zoomed out and incomprehensible shots of the Godot editor. Sorry :(

As the year comes to a close, we want to say thanks for the wonderful support throughout 2024. Looking ahead, 2025 is set to be an exciting year for BattleJuice Alchemist.
Wishing you happy holidays and a fantastic new year!

1.3.0 is here!

Update: the number of soldiers has doubled

Is a fully-interactive tutorial necessary for the beta build-out or are the in-game hints enough for this stage in the games development? I plan to implement a fully interactive tutorial eventually but that may not be very important for now...

One more screenshot before I take a short hiatus from game dev!

my nuclear goats

#pixelart / #gamedev / #nuclearthrone

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Added a smooth flickering effect for the explosive zombies as they get closer or move away from the player.

What do you think of this touch?

#gamedev

Android port was a bust

But I've used it as an opportunity to make the pc version better