fangames in Mega Man
Live Health Update Stream *tomorrow* on YouTube & Twitch at 8PM EST
AND discussing the future of Mega Man the Rulers of Space. #MegaManRS
Subscribe to get ready 👇
Testing new Sprite palette features and optimizations in Mega Man RS. Real time palette cycling for many objects in #UnrealEngine5. 🌈
#megaman #gamedev #unrealengine #pixelart
hey radiant fans!
we've created a Discord server for those who want to keep up with the game/chat with the devs. most updates will probably be handled there from now on, but obviously it'll stay on gamejolt for releases and stuff!
The current development build running on Steam Deck. #UnrealEngine5 #gamedev #unrealengine #steamdeck
I created an Animated Tile Map system for #UnrealEngine. Previously I was placing animated Actor objects in place of tiles, but these are REAL tiles on the map! The performance gain was HUGE. Then I integrated it into my Time Control system. #megaman
NOW with my Retro 2D Camera for #UnrealEngine5. It is pivotal to the look featured in Mega Man RS.
Pure Pixel Goodness
High Quality Interpolation
Proper Aspect Ratio
Dynamic Border Wallpapers
WIP with more to come!
Your reminder that #MegaManRS is made in #UnrealEngine5 and there's always more than meets the eyes behind the scenes. MMRS will be flat 2D but my vision reaches into the far future. #gamedev #unrealengine #megaman
The 3rd demo is out as you wished.
All of the Maverick stages are playable now.
I'm cooking one last Maverick stage.
I think the Sigma stages are going to be quite long.
So, I think releasing a demo containing 8 Maverick stages would be great.
Do you want me to release the 3rd demo? (poll below)