fangames in Mega Man

Share your MEGA-Creations
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If Time is paused for any Actor that uses my #UnrealEngine5 Time Control system, all of their SFX also automatically pause.

I can put Actors into Time Groups. In this example the Parent Time Source for "Gameplay" is paused, so 'everything' pauses.

Heres a preview for the next update

omg its kung fu cutman O^O

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Experimenting with Screen Shake and vibration causing Mega Man to loose some footing.

#gamedev #unrealengine #unrealengine5 #megaman

Hey yall so I'm gonna do an update to the game now i don't when I'm gonna finish it but its in development right now so i would like feedback on the on the game so i can improve the game with this new update.

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We've changed the target platform to MS-DOS. This cannot be undone. #gamedev

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Slide Brake by reversing direction, like many Mega Man games, but also PRESS UP to Slide Brake without changing direction! #gamedev #UnrealEngine5 #MegaMan

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Sometimes it be like that... (I hate Unreal physics) #gamedev #unrealengine

I finished the intro stage. I'm working on the 8 Maverick stages.

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Sometimes it's just cool to put the game in slowmo and see what it looks like.

#UnrealEngine #gamedev #MegaMan

(60fps video link in replies)