fangames in Mega Man



If Time is paused for any Actor that uses my #UnrealEngine5 Time Control system, all of their SFX also automatically pause.
I can put Actors into Time Groups. In this example the Parent Time Source for "Gameplay" is paused, so 'everything' pauses.









Heres a preview for the next update
omg its kung fu cutman O^O


Experimenting with Screen Shake and vibration causing Mega Man to loose some footing.






Hey yall so I'm gonna do an update to the game now i don't when I'm gonna finish it but its in development right now so i would like feedback on the on the game so i can improve the game with this new update.


Slide Brake by reversing direction, like many Mega Man games, but also PRESS UP to Slide Brake without changing direction! #gamedev #UnrealEngine5 #MegaMan









Sometimes it be like that... (I hate Unreal physics) #gamedev #unrealengine




I finished the intro stage. I'm working on the 8 Maverick stages.


Sometimes it's just cool to put the game in slowmo and see what it looks like.
#UnrealEngine #gamedev #MegaMan
(60fps video link in replies)







