Game Dev in UberPoliceStation

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Navigation Invokers and Blockers were causing high lag spikes every second

I ended up going back to normal navigation, but it takes like 12 seconds to fully build

Rainy Day

I've made a plugin for Unreal Engine that fetches monitor's information and makes an array of all possible screen resolutions based on the aspect ratio.

This plugin is primarily intended for Vulkan, as Get Screen Resolutions have not been implemented.

PropHunt now available for Linux. YAY! ヽ〳 ՞ ᗜ ՞ 〵ง

Major thanks to @UberPolice for Requesting & Testing.

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Pink Parallax Fur

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Huh... Squirrel (´ ⌣ ` ʃƪ)

Just spent almost 3 hours trying to figure out why the footstep system wasn't working.

Turns out, I'm just an idiot.

I was setting float parameter instead of integer parameter, which doesn't exist

Changing the prop mechanics to accomodate the size of the object by using temporary capsule.

Its a bit hard since not all objects are round, and that the character sometimes falls through the floor.

Edit: Found a solution

New cover art for Superliminal PSX
Made by @Vincent_M